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		<title>Descarca Jocuri Filme Desene Programe Muzica Windows</title>
		<link>https://terrorx.ucoz.com/</link>
		<description>Forum</description>
		<lastBuildDate>Sun, 07 Feb 2010 06:34:13 GMT</lastBuildDate>
		<generator>uCoz Web-Service</generator>
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		<item>
			<title>ALBATROSS 3D</title>
			<link>https://terrorx.ucoz.com/forum/55-269-1</link>
			<pubDate>Sun, 07 Feb 2010 06:34:13 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://terrorx.ucoz.com/forum/55&quot;&gt;WEB3D&lt;/a&gt;&lt;br /&gt;Descrierea temei de discuţie: &apos;Free software&apos; pentru editat scene tridimensionale&lt;br /&gt;Autorul temei de discuţie: Virtuality&lt;br /&gt;Ultimul mesaj postat de către: Virtuality&lt;br /&gt;Numărul de răspunsuri: 0</description>
			<content:encoded>Scenele complexe sunt dificil de editat manual. De aceea se utilizează editoare specializate, cum ar fi celebrul &apos;3D Max&apos;. &lt;br /&gt; În afară de suspomenitul (şi crăcuitul ) program existe destul de multe alte editoare care sunt gratuite. Ca exemple putem aminti &apos;BLENDER&apos;, &apos;WINGS3D&apos; şi &apos;&lt;b&gt;ALBATROSS 3D&lt;/b&gt;&apos;. Deci: &lt;p&gt; &lt;div align=&quot;center&quot;&gt;&lt;span style=&quot;color:blue&quot;&gt;&lt;span style=&quot;font-family:Impact&quot;&gt;&lt;span style=&quot;font-size:22pt;&quot;&gt;&lt;b&gt;ALBATROSS 3D&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt; &lt;p&gt; Înainte de orice, voi arăta cum salvăm fişierele de grafică 3d pentru VRML. Aşadar după ce am realizat ce am dorit noi să facem în 3d, vom trece la &lt;u&gt;exportarea&lt;/u&gt; fişierului nostru în format VRML. &lt;br /&gt; Cum se realizează exportarea ? &lt;br /&gt; Simplu. &lt;br /&gt; Mergem în meniul &apos;File&apos;, apoi în&apos;Export&apos; şi apoi alegem &apos;Export to VRML 2.0 (s)&apos;; programul ne va arăta o fereastră de dialog. &lt;br /&gt; &lt;u&gt;&lt;b&gt;Deci să nu uităm că vom exporta în formatul VRML 2.0.&lt;/b&gt;&lt;/u&gt; &lt;p&gt; Mai departe voi face o scurtă prezentare a programului &apos;Albatross 3d&apos; &lt;p&gt; . &lt;br /&gt; Voi continua</content:encoded>
			<category>WEB3D</category>
			<dc:creator>Virtuality</dc:creator>
			<guid>https://terrorx.ucoz.com/forum/55-269-1</guid>
		</item>
		<item>
			<title>WEB3D</title>
			<link>https://terrorx.ucoz.com/forum/55-252-1</link>
			<pubDate>Tue, 02 Feb 2010 09:40:51 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://terrorx.ucoz.com/forum/55&quot;&gt;WEB3D&lt;/a&gt;&lt;br /&gt;Descrierea temei de discuţie: Despre grafica 3d interactivă pentru paginile de web.&lt;br /&gt;Autorul temei de discuţie: Virtuality&lt;br /&gt;Ultimul mesaj postat de către: Virtuality&lt;br /&gt;Numărul de răspunsuri: 0</description>
			<content:encoded>&lt;div align=&quot;center&quot;&gt;&lt;span style=&quot;color:blue&quot;&gt;&lt;span style=&quot;font-family:Impact&quot;&gt;&lt;span style=&quot;font-size:15pt;&quot;&gt;&lt;b&gt;= WEB3D =&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt; &lt;p&gt; În această categorie vom discuta despre câteva aplicaţii şi limbaje utilizate în multimedia pentru internet, punând accent pe vechea, deja, tehnologie VRML. &lt;br /&gt; De ce VRML ? Deoarece această tehnologie este lesne acesibilă utilizatorilor iubitori de artă 3d. &lt;br /&gt; VRML este clasică în raport cu tehnologia FLASH şi mult mai uşor de abordat decât aceasta din urmă. &lt;br /&gt; Actualmente FLASH este cea mai utilizată tehnologie. Dar programatorii în FLASH necesită să facă investiţii în editoare destul de costisitoare şi greu de utilizat pentru amatorii de WEB3D. Evident că mai sunt şi alte tehnologii utilizate în multimedia pentru reţelele de computere. &lt;br /&gt; WEB3D este denumirea generică a jocurilor multiplayer de internet. &lt;br /&gt; Fundalul acestei categorii este format de VRML şi aplicaţiile sale. &lt;br /&gt; Câteva dintre obiectele limbajului: &lt;br /&gt; &lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt;#VRML V2.0 utf8 &lt;p&gt; &lt;b&gt;Anchor&lt;/b&gt; { &lt;br /&gt; bboxCenter 0 0 0 &lt;br /&gt; bboxSize -1 -1 -1 &lt;br /&gt; children [] &lt;br /&gt; description &quot;&quot; &lt;br /&gt; parameter [] &lt;br /&gt; url [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Appearance&lt;/b&gt; { &lt;br /&gt; material NULL &lt;br /&gt; texture NULL &lt;br /&gt; textureTransform NULL &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;AudioClip&lt;/b&gt; { &lt;br /&gt; description &quot;&quot; &lt;br /&gt; loop FALSE &lt;br /&gt; pitch 1 &lt;br /&gt; startTime 0 &lt;br /&gt; stopTime 0 &lt;br /&gt; url [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Background&lt;/b&gt; { &lt;br /&gt; backUrl [] &lt;br /&gt; bottomUrl [] &lt;br /&gt; frontUrl [] &lt;br /&gt; groundAngle [] &lt;br /&gt; groundColor [] &lt;br /&gt; leftUrl [] &lt;br /&gt; rightUrl [] &lt;br /&gt; skyAngle [] &lt;br /&gt; skyColor [] &lt;br /&gt; topUrl [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Billboard&lt;/b&gt; { &lt;br /&gt; axisOfRotation 0 1 0 &lt;br /&gt; bboxCenter 0 0 0 &lt;br /&gt; bboxSize -1 -1 -1 &lt;br /&gt; children [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Box&lt;/b&gt; { &lt;br /&gt; size 2 2 2 &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Collision&lt;/b&gt; { &lt;br /&gt; bboxCenter 0 0 0 &lt;br /&gt; bboxSize -1 -1 -1 &lt;br /&gt; children [] &lt;br /&gt; collide TRUE &lt;br /&gt; proxy NULL &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Color&lt;/b&gt; { &lt;br /&gt; color [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;ColorInterpolator&lt;/b&gt; { &lt;br /&gt; key [] &lt;br /&gt; keyValue [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Cone&lt;/b&gt; { &lt;br /&gt; bottom TRUE &lt;br /&gt; bottomRadius 1 &lt;br /&gt; height 2 &lt;br /&gt; side TRUE &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Coordinate&lt;/b&gt; { &lt;br /&gt; point [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;CoordinateInterpolator&lt;/b&gt; { &lt;br /&gt; key [] &lt;br /&gt; keyValue [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Cylinder&lt;/b&gt; { &lt;br /&gt; bottom TRUE &lt;br /&gt; height 2 &lt;br /&gt; radius 1 &lt;br /&gt; side TRUE &lt;br /&gt; top TRUE &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;CylinderSensor&lt;/b&gt; { &lt;br /&gt; autoOffset TRUE &lt;br /&gt; diskAngle 0.262 &lt;br /&gt; enabled TRUE &lt;br /&gt; maxAngle -1 &lt;br /&gt; minAngle 0 &lt;br /&gt; offset 0 &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;DirectionalLight&lt;/b&gt; { &lt;br /&gt; ambientIntensity 0 &lt;br /&gt; color 1 1 1 &lt;br /&gt; direction 0 0 -1 &lt;br /&gt; intensity 1 &lt;br /&gt; on TRUE &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;ElevationGrid&lt;/b&gt; { &lt;br /&gt; ccw TRUE &lt;br /&gt; color NULL &lt;br /&gt; colorPerVertex TRUE &lt;br /&gt; creaseAngle 0 &lt;br /&gt; height [] &lt;br /&gt; normal NULL &lt;br /&gt; normalPerVertex TRUE &lt;br /&gt; solid TRUE &lt;br /&gt; texCoord NULL &lt;br /&gt; xDimension 0 &lt;br /&gt; xSpacing 1 &lt;br /&gt; zDimension 0 &lt;br /&gt; zSpacing 1 &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Extrusion&lt;/b&gt; { &lt;br /&gt; beginCap TRUE &lt;br /&gt; ccw TRUE &lt;br /&gt; convex TRUE &lt;br /&gt; creaseAngle 0 &lt;br /&gt; crossSection [1 1, 1 -1, -1 -1, -1 1, 1 1] &lt;br /&gt; endCap TRUE &lt;br /&gt; orientation 0 0 1 0 &lt;br /&gt; scale 1 1 &lt;br /&gt; solid TRUE &lt;br /&gt; spine [0 0 0, 0 1 0] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Fog&lt;/b&gt; { &lt;br /&gt; color 1 1 1 &lt;br /&gt; fogType &quot;LINEAR&quot; &lt;br /&gt; visibilityRange 0 &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;FontStyle&lt;/b&gt; { &lt;br /&gt; family [&quot;SERIF&quot;] &lt;br /&gt; horizontal TRUE &lt;br /&gt; justify &quot;BEGIN&quot; &lt;br /&gt; language &quot;&quot; &lt;br /&gt; leftToRight TRUE &lt;br /&gt; size 1 &lt;br /&gt; spacing 1 &lt;br /&gt; style &quot;PLAIN&quot; &lt;br /&gt; topToBottom TRUE &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Group&lt;/b&gt; { &lt;br /&gt; bboxCenter 0 0 0 &lt;br /&gt; bboxSize -1 -1 -1 &lt;br /&gt; children [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;ImageTexture&lt;/b&gt; { &lt;br /&gt; repeatS TRUE &lt;br /&gt; repeatT TRUE &lt;br /&gt; url [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;IndexedFaceSet&lt;/b&gt; { &lt;br /&gt; ccw TRUE &lt;br /&gt; color NULL &lt;br /&gt; colorIndex [] &lt;br /&gt; colorPerVertex TRUE &lt;br /&gt; convex TRUE &lt;br /&gt; coord NULL &lt;br /&gt; coordIndex [] &lt;br /&gt; creaseAngle 0 &lt;br /&gt; normal NULL &lt;br /&gt; normalIndex [] &lt;br /&gt; normalPerVertex TRUE &lt;br /&gt; solid TRUE &lt;br /&gt; texCoord NULL &lt;br /&gt; texCoordIndex [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;IndexedLineSet&lt;/b&gt; { &lt;br /&gt; color NULL &lt;br /&gt; coord NULL &lt;br /&gt; colorIndex [] &lt;br /&gt; colorPerVertex TRUE &lt;br /&gt; coordIndex [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Inline&lt;/b&gt; { &lt;br /&gt; bboxCenter 0 0 0 &lt;br /&gt; bboxSize -1 -1 -1 &lt;br /&gt; url [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;LOD&lt;/b&gt; { &lt;br /&gt; center 0 0 0 &lt;br /&gt; level [] &lt;br /&gt; range [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Material&lt;/b&gt; { &lt;br /&gt; ambientIntensity 0.2 &lt;br /&gt; diffuseColor 0.8 0.8 0.8 &lt;br /&gt; emissiveColor 0 0 0 &lt;br /&gt; shininess 0.2 &lt;br /&gt; specularColor 0 0 0 &lt;br /&gt; transparency 0 &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;MovieTexture&lt;/b&gt; { &lt;br /&gt; loop FALSE &lt;br /&gt; repeatS TRUE &lt;br /&gt; repeatT TRUE &lt;br /&gt; speed 1 &lt;br /&gt; startTime 0 &lt;br /&gt; stopTime 0 &lt;br /&gt; url [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;NavigationInfo&lt;/b&gt; { &lt;br /&gt; avatarSize [0.25, 1.6, 0.75] &lt;br /&gt; headlight TRUE &lt;br /&gt; speed 1 &lt;br /&gt; type [&quot;WALK&quot;, &quot;ANY&quot;] &lt;br /&gt; visibilityLimit 0 &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Normal&lt;/b&gt; { &lt;br /&gt; vector [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;NormalInterpolator&lt;/b&gt; { &lt;br /&gt; key [] &lt;br /&gt; keyValue [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;OrientationInterpolator&lt;/b&gt; { &lt;br /&gt; key [] &lt;br /&gt; keyValue [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;PixelTexture&lt;/b&gt; { &lt;br /&gt; image 0 0 0 &lt;br /&gt; repeatS TRUE &lt;br /&gt; repeatT TRUE &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;PlaneSensor&lt;/b&gt; { &lt;br /&gt; autoOffset TRUE &lt;br /&gt; enabled TRUE &lt;br /&gt; maxPosition -1 -1 &lt;br /&gt; minPosition 0 0 &lt;br /&gt; offset 0 0 0 &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;PointLight&lt;/b&gt; { &lt;br /&gt; ambientIntensity 0 &lt;br /&gt; attenuation 1 0 0 &lt;br /&gt; color 1 1 1 &lt;br /&gt; intensity 1 &lt;br /&gt; location 0 0 0 &lt;br /&gt; on TRUE &lt;br /&gt; radius 100 &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;PointSet&lt;/b&gt; { &lt;br /&gt; color NULL &lt;br /&gt; coord NULL &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;PositionInterpolator&lt;/b&gt; { &lt;br /&gt; key [] &lt;br /&gt; keyValue [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;ProximitySensor&lt;/b&gt; { &lt;br /&gt; center 0 0 0 &lt;br /&gt; enabled TRUE &lt;br /&gt; size 0 0 0 &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;ScalarInterpolator&lt;/b&gt; { &lt;br /&gt; key [] &lt;br /&gt; keyValue [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Script&lt;/b&gt; { &lt;br /&gt; directOutput FALSE &lt;br /&gt; mustEvaluate FALSE &lt;br /&gt; url [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Shape&lt;/b&gt; { &lt;br /&gt; appearance NULL &lt;br /&gt; geometry NULL &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Sound&lt;/b&gt; { &lt;br /&gt; direction 0 0 1 &lt;br /&gt; intensity 1 &lt;br /&gt; location 0 0 0 &lt;br /&gt; maxBack 10 &lt;br /&gt; maxFront 10 &lt;br /&gt; minBack 1 &lt;br /&gt; minFront 1 &lt;br /&gt; priority 0 &lt;br /&gt; source NULL &lt;br /&gt; spatialize TRUE &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Sphere&lt;/b&gt; { &lt;br /&gt; radius 1 &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;SphereSensor&lt;/b&gt; { &lt;br /&gt; autoOffset TRUE &lt;br /&gt; enabled TRUE &lt;br /&gt; offset 0 1 0 0 &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;SpotLight&lt;/b&gt; { &lt;br /&gt; ambientIntensity 0 &lt;br /&gt; attenuation 1 0 0 &lt;br /&gt; beamWidth 1.570796 &lt;br /&gt; color 1 1 1 &lt;br /&gt; cutOffAngle 0.785398 &lt;br /&gt; direction 0 0 -1 &lt;br /&gt; intensity 1 &lt;br /&gt; location 0 0 0 &lt;br /&gt; on TRUE &lt;br /&gt; radius 100 &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Switch&lt;/b&gt; { &lt;br /&gt; choice [] &lt;br /&gt; whichChoice -1 &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Text&lt;/b&gt; { &lt;br /&gt; fontStyle NULL &lt;br /&gt; length [] &lt;br /&gt; maxExtent 0 &lt;br /&gt; string [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;TextureCoordinate&lt;/b&gt; { &lt;br /&gt; point [] &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;TextureTransform&lt;/b&gt; { &lt;br /&gt; center 0 0 &lt;br /&gt; rotation 0 &lt;br /&gt; scale 1 1 &lt;br /&gt; translation 0 0 &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;TimeSensor&lt;/b&gt; { &lt;br /&gt; cycleInterval 1 &lt;br /&gt; enabled TRUE &lt;br /&gt; loop FALSE &lt;br /&gt; startTime 0 &lt;br /&gt; stopTime 0 &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;TouchSensor&lt;/b&gt; { &lt;br /&gt; enabled TRUE &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Transform&lt;/b&gt; { &lt;br /&gt; bboxCenter 0 0 0 &lt;br /&gt; bboxSize -1 -1 -1 &lt;br /&gt; center 0 0 0 &lt;br /&gt; children [] &lt;br /&gt; rotation 0 0 1 0 &lt;br /&gt; scale 1 1 1 &lt;br /&gt; scaleOrientation 0 0 1 0 &lt;br /&gt; translation 0 0 0 &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;Viewpoint&lt;/b&gt; { &lt;br /&gt; description &quot;&quot; &lt;br /&gt; fieldOfView 0.785398 &lt;br /&gt; jump TRUE &lt;br /&gt; orientation 0 0 1 0 &lt;br /&gt; position 0 0 10 &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;VisibilitySensor &lt;/b&gt;{ &lt;br /&gt; center 0 0 0 &lt;br /&gt; enabled TRUE &lt;br /&gt; size 0 0 0 &lt;br /&gt; } &lt;br /&gt; &lt;b&gt;WorldInfo &lt;/b&gt;{ &lt;br /&gt; info [] &lt;br /&gt; title &quot;&quot; &lt;br /&gt; }&lt;!--/uzq--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzquote--&gt; &lt;p&gt; Există o oarecare problemă în utilizarea VRML, anume varietatea sistemelor de operare şi a browserelor de internet complică standardizarea playerelor pentru acest limbaj. &lt;p&gt; Exemple de comunităţi ai utilizatorilor de Realitate Virtuală bazată pe VRML: &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://www.vivaty.com/&quot;&gt;http://www.vivaty.com/&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://www.exitreality.com/&quot;&gt;http://www.exitreality.com/&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://www.cybertown.com/&quot;&gt;http://www.cybertown.com/&lt;/a&gt; &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://mondes-virtuels.virgal.net/&quot;&gt;http://mondes-virtuels.virgal.net/&lt;/a&gt; &lt;p&gt; Ca exemplu de situri şi forumuri dedicate Realităţii Virtuale, vă recomand forumul meu, în care am multe linkuri: &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://vrmlserver.xooit.com/index.php&quot;&gt;http://vrmlserver.xooit.com/index.php&lt;/a&gt; &lt;br /&gt; De-a lungul timpului voi copia aici multe din categoriile existente în forumul meu, aşa că nu este neapărat necesar să vă înscrieţi în &apos;Multi-User Worlds&apos;, aşa cum se numeşte forumul a cărei adresă am specificat-o mai sus. &lt;br /&gt; De asemenea, am creat un thread dedicat acestui site şi forum: &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://vrmlserver.xooit.com/t362-http-files-new-com.htm&quot;&gt;http://vrmlserver.xooit.com/t362-http-files-new-com.htm&lt;/a&gt; &lt;p&gt; Aici avem un tutorial scris de doamna profesoară Baban Valerica : &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://quarq.ro/vrlm/cuprins.htm&quot;&gt;http://quarq.ro/vrlm/cuprins.htm&lt;/a&gt; &lt;br /&gt; Situl acela este deosebit de interesant şi vă recomand să îl vedeţi. &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://quarq.ro/index.php&quot;&gt;http://quarq.ro/index.php&lt;/a&gt; &lt;p&gt; Iar aici avem un filmuleţ din care reiese că utilizatorul respectiv are VRMLPAD şi CORTONA instalate în computer. Se va vedea şi o scenă virtuală realizată în VRML. &lt;br /&gt; &lt;!--BBvideo--&gt;&lt;script type=&quot;text/javascript&quot; src=&quot;http://files-new.com/media/?t=video;f=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Djc3OQROFv-s&quot;&gt;&lt;/script&gt;&lt;!--/BBvideo--&gt; &lt;br /&gt; Încă un filmuleţ: &lt;br /&gt; &lt;!--BBvideo--&gt;&lt;script type=&quot;text/javascript&quot; src=&quot;http://files-new.com/media/?t=video;f=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DK_5u7nqjiRY&quot;&gt;&lt;/script&gt;&lt;!--/BBvideo--&gt; &lt;br /&gt; Şi încă unul: &lt;br /&gt; &lt;!--BBvideo--&gt;&lt;script type=&quot;text/javascript&quot; src=&quot;http://files-new.com/media/?t=video;f=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DMMs5UEfEELc&quot;&gt;&lt;/script&gt;&lt;!--/BBvideo--&gt; &lt;br /&gt; ... încă: &lt;br /&gt; &lt;!--BBvideo--&gt;&lt;script type=&quot;text/javascript&quot; src=&quot;http://files-new.com/media/?t=video;f=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DBarKfTnnZjQ&quot;&gt;&lt;/script&gt;&lt;!--/BBvideo--&gt;&lt;!--BBvideo--&gt;&lt;script type=&quot;text/javascript&quot; src=&quot;http://files-new.com/media/?t=video;f=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D-xdXJZhqKow&quot;&gt;&lt;/script&gt;&lt;!--/BBvideo--&gt; &lt;p&gt; Pentru a afla mai multe despre VRML, căutaţi pe internet şi dacă aveţi nelămuriri scrieţi aici ce probleme aveţi în legătură cu această tehnologie. &lt;p&gt; &lt;b&gt;Added&lt;/b&gt; (02-Feb-2010, 11:40:51) &lt;br /&gt; --------------------------------------------- &lt;br /&gt; &lt;b&gt;VRML&lt;/b&gt; îşi are originea în limbajul &apos;&lt;b&gt;Open Inventor&lt;/b&gt;&apos;. &lt;br /&gt; Vezi: &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://web.mit.edu/ivlib/www/home.html&quot;&gt;http://web.mit.edu/ivlib/www/home.html&lt;/a&gt; &lt;br /&gt; Părintele limbajului &apos;&lt;b&gt;HyperTextMarkup&lt;/b&gt;&apos;, adică al &apos;&lt;b&gt;HTML&lt;/b&gt;&apos; este acesta: &lt;b&gt;Tim Berners Lee&lt;/b&gt;. &lt;br /&gt; El, &lt;b&gt;Tim Berners Lee&lt;/b&gt;, l-a invitat pe &lt;b&gt;Antony Parisi&lt;/b&gt; să dezvolte un limbaj asemănător cu HTML dar aplicabil pentru obiectele 3D, şi aşa s-a născut limbajul &apos;&lt;b&gt;VirtualRealityMarkup&lt;/b&gt;&apos;, adică &apos;&lt;b&gt;VRML&lt;/b&gt;&apos;. &lt;p&gt; &lt;b&gt;Anthony Parsi&lt;/b&gt; şi &lt;b&gt;Mark Pesce&lt;/b&gt; sunt consideraţi ca fiind creatorii lui &apos;&lt;b&gt;VRML&lt;/b&gt;&apos;. Dar să nu uităm că fără &lt;b&gt;Tim Berners Lee&lt;/b&gt;, poate nu exista &apos;&lt;b&gt;VRML&lt;/b&gt;&apos; ... &lt;p&gt; Se poate pune întrebarea dacă este aşa de important pentru utilizatori simplii ca noi, cine a creat VRML. Păi este destul de important deoarece astfel ni se oferă informaţii în plus despre această tehnologie, ceea ce ne uşurează înţelegerea corectă a ei. Apropierea dintre cele trei nume mai sus amintite a fost realizată de mine, asta în urma citirii mai atente a informaţiilor de pe anumite situri. Corect ar fi ca &apos;&lt;b&gt;VRML&lt;/b&gt;&apos; să se numească &lt;u&gt;&apos;&lt;b&gt;Open Inventor&lt;/b&gt;&apos; &lt;b&gt;versiunea pentru Web&lt;/b&gt;&lt;/u&gt;, aceasta este tot o apreciere a mea ca urmare a celor mai inainte discutate ... &lt;br /&gt; De asemenea, trebuie spus că nu numai &apos;&lt;b&gt;Open Inventor&lt;/b&gt;&apos; a contribuit la crearea &apos;&lt;b&gt;VRML&lt;/b&gt;&apos;, dar el stă la baza sa. &lt;br /&gt; OBS. Aceste chestii de istorie, sunt interesante, repet, pentru a înţelege filozofia &apos;&lt;b&gt;VRML&lt;/b&gt;&apos; care nu este un simplu limbaj de &lt;b&gt;WEB3D&lt;/b&gt; ci este un instrument deosebit de puternic necesar a fi cunoscut de toţi cei care au legătură cu creaţia. &lt;p&gt; Ce ar mai fi de spus ? &lt;br /&gt; Păi ca să utilizezi tehnologia &apos;&lt;b&gt;Open Inventor&lt;/b&gt;&apos;, îţi trebuiesc aplicaţii serioase gen &apos;&lt;b&gt;AUTOCAD&lt;/b&gt;&apos; sau &apos;&lt;b&gt;3DMax&lt;/b&gt;&apos;, ceea ce nu ne este nouă utilizatorilor de rând la îndemână. &lt;br /&gt; Dar pentru &apos;&lt;b&gt;VRML&lt;/b&gt;&apos;, care este o versiune pentru Web a lui &apos;&lt;b&gt;Open Inventor&lt;/b&gt;&apos; , nu îţi trebuiesc neapărat &apos;&lt;b&gt;AUTOCAD&lt;/b&gt;&apos; sau &apos;&lt;b&gt;3DMax&lt;/b&gt;&apos;, uneori este suficient un editor de text ca &apos;&lt;b&gt;NotePad&lt;/b&gt;&apos; ... Iar interpretoarele de VRML sunt în general gratuite pentru utilizări necomerciale, existând chiar şi interpretoare de VRML gratuite utilizabile in scopul de a face bani cu ele ... &lt;p&gt; &lt;b&gt;Anthony Parisi&lt;/b&gt;, proprietarul lui ex &apos;&lt;b&gt;MediaMachines&lt;/b&gt;&apos;, actualmente &apos;&lt;b&gt;Vivaty&lt;/b&gt;&apos;, ne dă gratis &lt;b&gt;editor&lt;/b&gt;, &lt;b&gt;interpretor&lt;/b&gt; şi &lt;b&gt;server&lt;/b&gt; de VRML : &lt;br /&gt; &lt;!--BBvideo--&gt;&lt;script type=&quot;text/javascript&quot; src=&quot;http://files-new.com/media/?t=video;f=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DOWtU0TPC9GY&quot;&gt;&lt;/script&gt;&lt;!--/BBvideo--&gt; &lt;br /&gt; El este &lt;b&gt;Anthony Parisi&lt;/b&gt;, cel care adus &apos;&lt;b&gt;Open Inventor&lt;/b&gt;&apos; pe Web, la sugestia lui &lt;b&gt;Tim Berners Lee&lt;/b&gt;. &lt;br /&gt; &lt;b&gt;Anthony Parisi&lt;/b&gt;, este cum spuneam mai sus, cocreator al &apos;&lt;b&gt;VRML&lt;/b&gt;&apos;. &lt;br /&gt; &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://www.vivaty.com/&quot;&gt;http://www.vivaty.com/&lt;/a&gt; &lt;p&gt; Şi acum încă un filmuleţ despre comunitatea de utilizatori de Realitate Virtuală, VIVATY: &lt;p&gt; &lt;!--BBvideo--&gt;&lt;script type=&quot;text/javascript&quot; src=&quot;http://files-new.com/media/?t=video;f=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DLg8CD2hGUjY&quot;&gt;&lt;/script&gt;&lt;!--/BBvideo--&gt; &lt;p&gt; .</content:encoded>
			<category>WEB3D</category>
			<dc:creator>Virtuality</dc:creator>
			<guid>https://terrorx.ucoz.com/forum/55-252-1</guid>
		</item>
		<item>
			<title>3DMLW</title>
			<link>https://terrorx.ucoz.com/forum/55-261-1</link>
			<pubDate>Sun, 31 Jan 2010 14:40:26 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://terrorx.ucoz.com/forum/55&quot;&gt;WEB3D&lt;/a&gt;&lt;br /&gt;Descrierea temei de discuţie: Să învăţăm 3DMLW&lt;br /&gt;Autorul temei de discuţie: Virtuality&lt;br /&gt;Ultimul mesaj postat de către: Virtuality&lt;br /&gt;Numărul de răspunsuri: 0</description>
			<content:encoded>&lt;u&gt;3D &lt;b&gt;M&lt;/b&gt;arkup &lt;b&gt;L&lt;/b&gt;anguage for &lt;b&gt;W&lt;/b&gt;eb - Open Source platform for creating 3D and 2D interactive web content&lt;/u&gt; &lt;p&gt; Pentru început vă propun să vizitaţi situl acestui proiect: &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://3dmlw.com/&quot;&gt;http://3dmlw.com/&lt;/a&gt; &lt;br /&gt; De observat că are versiuni pentru mai multe sisteme de operare: &lt;a class=&quot;link&quot; target=&quot;_blank&quot; href=&quot;http://3dmlw.com/?id=10489&quot;&gt;http://3dmlw.com/?id=10489&lt;/a&gt; &lt;br /&gt; Acest proiect nu pare a fi încă deosebit de răspândit. &lt;p&gt; Cam ce se poate face cu 3DMLW ? Evident că grafică 3d pentru paginile noastre de internet. &lt;br /&gt; Faţă de VRML, vom observa că poate utiliza si aşa zisele aseturi, ceea ce ne indică un nivel mai ridicat de sofisticare a scenelor 3d, dar ne face să ne gândim şi la un &lt;u&gt;consum mai mare de resurse&lt;/u&gt; al computerelor noastre şi de asemenea la un &lt;u&gt;consum de bandă de trafic mărit&lt;/u&gt; pentru siturile noastre. &lt;br /&gt; Trebuie reamintit că VRML a fost creat special ca să &lt;u&gt;utilizeze resurse puţine&lt;/u&gt; şi &lt;u&gt;bandă de trafic mică&lt;/u&gt;. Din acest punct de vedere, VRML, a rămas cea mai economică tehnologie pentru WEB3D. &lt;p&gt; Voi continua ...</content:encoded>
			<category>WEB3D</category>
			<dc:creator>Virtuality</dc:creator>
			<guid>https://terrorx.ucoz.com/forum/55-261-1</guid>
		</item>
		<item>
			<title>Câteva exemple de fişiere de VRML:</title>
			<link>https://terrorx.ucoz.com/forum/55-254-1</link>
			<pubDate>Fri, 29 Jan 2010 04:34:15 GMT</pubDate>
			<description>Forum: &lt;a href=&quot;https://terrorx.ucoz.com/forum/55&quot;&gt;WEB3D&lt;/a&gt;&lt;br /&gt;Descrierea temei de discuţie: Fişiere comentate&lt;br /&gt;Autorul temei de discuţie: Virtuality&lt;br /&gt;Ultimul mesaj postat de către: Virtuality&lt;br /&gt;Numărul de răspunsuri: 0</description>
			<content:encoded>&lt;span style=&quot;color:blue&quot;&gt;&lt;span style=&quot;font-family:Impact&quot;&gt;&lt;span style=&quot;font-size:15pt;&quot;&gt;Câteva exemple de fişiere de VRML:&lt;/span&gt;&lt;/span&gt;&lt;/span&gt; &lt;br /&gt; Întrucât am înţeles că mulţi dintre noi suntem la şcoală sau la liceu, vom crea nişte exemple care pot fi înţelese uşor. &lt;br /&gt; 01) &lt;u&gt;&lt;b&gt;Punctul&lt;/b&gt;&lt;/u&gt; &lt;br /&gt; &lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt;#VRML V2.0 utf8 &lt;p&gt; Transform &lt;br /&gt; { &lt;br /&gt; children &lt;br /&gt; Shape &lt;br /&gt; { &lt;br /&gt; appearance Appearance{material Material{}} &lt;br /&gt; geometry PointSet {coord Coordinate {&lt;span style=&quot;color:red&quot;&gt;point 0 0 0&lt;/span&gt;} } &lt;br /&gt; } &lt;br /&gt; }&lt;!--/uzq--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzquote--&gt; &lt;p&gt; 02) &lt;u&gt;&lt;b&gt;Segmentul de dreaptă&lt;/b&gt;&lt;/u&gt; &lt;br /&gt; &lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt;#VRML V2.0 utf8 &lt;p&gt; Transform &lt;br /&gt; { &lt;br /&gt; children &lt;br /&gt; Shape &lt;br /&gt; { &lt;br /&gt; appearance Appearance { material Material {} } &lt;br /&gt; geometry IndexedLineSet &lt;br /&gt; { &lt;br /&gt; coord Coordinate &lt;br /&gt; { &lt;br /&gt; &lt;span style=&quot;color:red&quot;&gt;point &lt;br /&gt; [ &lt;br /&gt; 00 00 00 &lt;br /&gt; 10 00 00 &lt;br /&gt; ]&lt;/span&gt; &lt;br /&gt; } &lt;br /&gt; } &lt;br /&gt; } &lt;br /&gt; }&lt;!--/uzq--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzquote--&gt; &lt;p&gt; 03) &lt;u&gt;&lt;b&gt;Triunghiul&lt;/b&gt;&lt;/u&gt; &lt;br /&gt; &lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt;#VRML V2.0 utf8 &lt;br /&gt; #triangle.wrl &lt;br /&gt; Shape { &lt;br /&gt; appearance Appearance { &lt;p&gt; material Material { } &lt;br /&gt; } &lt;p&gt; geometry IndexedFaceSet { &lt;br /&gt; coord Coordinate { &lt;br /&gt; &lt;span style=&quot;color:red&quot;&gt;point [ &lt;br /&gt; -1.0 -1.0 0.0, &lt;br /&gt; 1.0 -1.0 0.0 &lt;br /&gt; 1.0 1.0 0.0, &lt;br /&gt; -1.0 1.0 0.0 &lt;br /&gt; ]&lt;/span&gt; &lt;br /&gt; } &lt;p&gt; coordIndex [ 3, 1, 2] &lt;br /&gt; normalPerVertex TRUE &lt;br /&gt; normal Normal { &lt;br /&gt; vector [ &lt;br /&gt; 0.0 0.0 1.0, &lt;br /&gt; 0.0 0.0 1.0, &lt;br /&gt; 0.0 0.0 1.0, &lt;br /&gt; 0.0 0.0 1.0, &lt;br /&gt; ] &lt;br /&gt; } &lt;br /&gt; normalIndex [ 3, 1, 2 ] &lt;br /&gt; } &lt;br /&gt; }&lt;!--/uzq--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzquote--&gt; &lt;p&gt; 04) &lt;u&gt;&lt;b&gt;Pătratul&lt;/b&gt;&lt;/u&gt; &lt;br /&gt; &lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt;#VRML V2.0 utf8 &lt;p&gt; Transform { &lt;br /&gt; children Shape { &lt;br /&gt; appearance	Appearance { &lt;br /&gt; material	Material { &lt;br /&gt; } &lt;p&gt; } &lt;p&gt; geometry	IndexedFaceSet { &lt;br /&gt; color	NULL &lt;br /&gt; coord	Coordinate { &lt;br /&gt; &lt;span style=&quot;color:red&quot;&gt;point	[ -1 1 0, &lt;br /&gt; -1 -1 0, &lt;br /&gt; 1 -1 0, &lt;br /&gt; 1 1 0 ]&lt;/span&gt; &lt;br /&gt; } &lt;p&gt; normal	NULL &lt;br /&gt; texCoord	NULL &lt;br /&gt; ccw	TRUE &lt;br /&gt; colorPerVertex	FALSE &lt;br /&gt; convex	TRUE &lt;br /&gt; normalPerVertex	TRUE &lt;br /&gt; creaseAngle	0 &lt;br /&gt; solid	FALSE &lt;br /&gt; coordIndex 	[ 0, 1, 2, 3, -1 ] &lt;br /&gt; colorIndex	[ ] &lt;br /&gt; } &lt;p&gt; } &lt;br /&gt; }&lt;!--/uzq--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzquote--&gt; &lt;p&gt; 05) &lt;u&gt;&lt;b&gt;Poligon oarecare&lt;/b&gt;&lt;/u&gt; &lt;br /&gt; &lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt;#VRML V2.0 utf8 &lt;p&gt; Transform { &lt;br /&gt; children Shape { &lt;br /&gt; appearance	Appearance { &lt;br /&gt; material	Material { &lt;br /&gt; } &lt;p&gt; } &lt;p&gt; geometry	IndexedFaceSet { &lt;br /&gt; color	NULL &lt;br /&gt; coord	Coordinate { &lt;br /&gt; &lt;span style=&quot;color:red&quot;&gt;point	[ -1 1 0, &lt;br /&gt; -1 -1 0, &lt;br /&gt; 1 -1 0, &lt;br /&gt; 1 1 0, &lt;br /&gt; -0.016627 1.00001 0.845923 ]&lt;/span&gt; &lt;br /&gt; } &lt;p&gt; normal	NULL &lt;br /&gt; texCoord	NULL &lt;br /&gt; ccw	TRUE &lt;br /&gt; colorPerVertex	FALSE &lt;br /&gt; convex	TRUE &lt;br /&gt; normalPerVertex	TRUE &lt;br /&gt; creaseAngle	0 &lt;br /&gt; s olid	FALSE &lt;br /&gt; coordIndex	[ 0, 1, 2, 3, 4, -1 ] &lt;br /&gt; colorIndex	[ ] &lt;br /&gt; } &lt;p&gt; } &lt;br /&gt; }&lt;!--/uzq--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzquote--&gt; &lt;p&gt; 06) &lt;u&gt;&lt;b&gt;Cercul&lt;/b&gt;&lt;/u&gt; &lt;br /&gt; &lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt;#VRML V2.0 utf8 &lt;p&gt; Transform { &lt;br /&gt; children Shape { &lt;br /&gt; appearance	Appearance { &lt;br /&gt; material	Material { &lt;br /&gt; } &lt;p&gt; } &lt;p&gt; geometry	IndexedFaceSet { &lt;br /&gt; color	NULL &lt;br /&gt; coord	Coordinate { &lt;br /&gt; &lt;span style=&quot;color:red&quot;&gt;point	[ 1 0 0, &lt;br /&gt; 0.927257 0.374426 0, &lt;br /&gt; 0.71961 0.694378 0, &lt;br /&gt; 0.40727 0.913308 0, &lt;br /&gt; 0.0356776 0.999363 0, &lt;br /&gt; -0.341105 0.940025 0, &lt;br /&gt; -0.668262 0.743926 0, &lt;br /&gt; -0.898196 0.439595 0, &lt;br /&gt; -0.997454 0.0713099 0, &lt;br /&gt; -0.951596 -0.30735 0, &lt;br /&gt; -0.767294 -0.641295 0, &lt;br /&gt; -0.471361 -0.88194 0, &lt;br /&gt; -0.106851 -0.994275 0, &lt;br /&gt; 0.273204 -0.961956 0, &lt;br /&gt; 0.613512 -0.789686 0, &lt;br /&gt; 0.864562 -0.502527 0, &lt;br /&gt; 0.98983 -0.142257 0 ]&lt;/span&gt; &lt;br /&gt; } &lt;p&gt; normal	NULL &lt;br /&gt; texCoord	NULL &lt;br /&gt; ccw	TRUE &lt;br /&gt; colorPerVertex	FALSE &lt;br /&gt; convex	TRUE &lt;br /&gt; normalPerVertex	TRUE &lt;br /&gt; creaseAngle	0 &lt;br /&gt; s olid	FALSE &lt;br /&gt; coordIndex	[ 0, 1, 2, 3, 4, 5, 6, 7, &lt;br /&gt; 8, 9, 10, 11, 12, 13, 14, 15, &lt;br /&gt; 16, -1 ] &lt;br /&gt; colorIndex	[ ] &lt;br /&gt; } &lt;p&gt; } &lt;br /&gt; }&lt;!--/uzq--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzquote--&gt; &lt;p&gt; 07) &lt;u&gt;&lt;b&gt;Piramida&lt;/b&gt;&lt;/u&gt; &lt;br /&gt; &lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt;#VRML V2.0 utf8 &lt;p&gt; Shape { &lt;br /&gt; geometry IndexedFaceSet { &lt;p&gt; coord Coordinate { &lt;br /&gt; &lt;span style=&quot;color:red&quot;&gt;point [ # beteiligte Punkte &lt;br /&gt; 0 3 0 # 0. Pyramidenpunkt (Spitze) &lt;br /&gt; 0 0 -2 # 1. Pyramidenpunkt (Norden) &lt;br /&gt; -2 0 0 # 2. Pyramidenpunkt (Westen) &lt;br /&gt; 0 0 2 # 3. Pyramidenpunkt (Sueden) &lt;br /&gt; 2 0 0 # 4. Pyramidenpunkt (Osten ) &lt;br /&gt; ]&lt;/span&gt; &lt;br /&gt; } &lt;p&gt; coordIndex [ # Polygone gegen Uhrzeiger, Ende: -1 &lt;br /&gt; 4 3 2 1 -1 # 0. Face: Punkte 1 2 3 4 (Grundflaeche) &lt;br /&gt; 0 1 2 -1 # 1. Face: Punkte 0 1 2 (Nordwesten) &lt;br /&gt; 0 2 3 -1 # 2. Face: Punkte 0 2 3 (Suedwesten) &lt;br /&gt; 0 3 4 -1 # 3. Face: Punkte 0 3 4 (Suedosten) &lt;br /&gt; 0 4 1 # 4. Face: Punkte 0 4 1 (Nordosten) &lt;br /&gt; ] &lt;p&gt; colorPerVertex FALSE &lt;br /&gt; color Color { &lt;br /&gt; color [ # pro Face eine Farbe benennen &lt;br /&gt; 0 1 1 # 0. Face: Cyan &lt;br /&gt; 1 0 0 # 1. Face: Rot &lt;br /&gt; 1 1 0 # 2. Face: Gelb &lt;br /&gt; 0 1 0 # 3. Face: Gruen &lt;br /&gt; 0 0 1 # 4. Face: Blau &lt;br /&gt; ] &lt;br /&gt; } &lt;br /&gt; } &lt;br /&gt; }&lt;!--/uzq--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzquote--&gt; &lt;p&gt; 08) &lt;u&gt;&lt;b&gt;Cubul construit din feţe indexate&lt;/b&gt;&lt;/u&gt; &lt;br /&gt; &lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt;#VRML V2.0 utf8 &lt;p&gt; Transform { &lt;br /&gt; children Shape { &lt;br /&gt; appearance	Appearance { &lt;br /&gt; material	Material { &lt;br /&gt; } &lt;p&gt; } &lt;p&gt; geometry	IndexedFaceSet { &lt;br /&gt; color	NULL &lt;br /&gt; coord	Coordinate { &lt;br /&gt; &lt;span style=&quot;color:red&quot;&gt;point	[ 1 1 1, &lt;br /&gt; 1 -1 1, &lt;br /&gt; -1 -1 1, &lt;br /&gt; -1 1 1, &lt;br /&gt; 1 1 -1, &lt;br /&gt; 1 -1 -1, &lt;br /&gt; -1 1 -1, &lt;br /&gt; -1 -1 -1 ]&lt;/span&gt; &lt;br /&gt; } &lt;p&gt; normal	NULL &lt;br /&gt; texCoord	NULL &lt;br /&gt; ccw	FALSE &lt;br /&gt; colorPerVertex	FALSE &lt;br /&gt; convex	TRUE &lt;br /&gt; normalPerVertex	TRUE &lt;br /&gt; creaseAngle	0 &lt;br /&gt; solid	FALSE &lt;br /&gt; coordInde x	[ 0, 1, 2, 3, -1, 4, 5, 1, &lt;br /&gt; 0, -1, 6, 7, 5, 4, -1, 3, &lt;br /&gt; 2, 7, 6, -1, 3, 6, 4, 0, &lt;br /&gt; -1, 2, 1, 5, 7, -1 ] &lt;br /&gt; colorIndex	[ ] &lt;br /&gt; normalIndex	-1 &lt;br /&gt; } &lt;p&gt; } &lt;br /&gt; }&lt;!--/uzq--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzquote--&gt; &lt;p&gt; 09) &lt;u&gt;&lt;b&gt;Cubul ca primitivă geometrică&lt;/b&gt;&lt;/u&gt; &lt;br /&gt; &lt;!--uzquote--&gt;&lt;div class=&quot;bbQuoteBlock&quot;&gt;&lt;div class=&quot;bbQuoteName&quot; style=&quot;padding-left:5px;font-size:7pt&quot;&gt;&lt;b&gt;Quote&lt;/b&gt;&lt;/div&gt;&lt;div class=&quot;quoteMessage&quot; style=&quot;border:1px inset;max-height:200px;overflow:auto;height:expression(this.scrollHeight&lt;5?this.style.height:scrollHeight&gt;200?&apos;200px&apos;:&apos;&apos;+(this.scrollHeight+5)+&apos;px&apos;);&quot;&gt;&lt;!--uzq--&gt;#VRML V2.0 utf8 &lt;p&gt; Transform { &lt;br /&gt; children Shape { &lt;br /&gt; appearance	Appearance { &lt;br /&gt; material	Material { &lt;br /&gt; } &lt;p&gt; } &lt;p&gt; geometry	Box { &lt;br /&gt; } &lt;p&gt; } &lt;br /&gt; }&lt;!--/uzq--&gt;&lt;/div&gt;&lt;/div&gt;&lt;!--/uzquote--&gt; &lt;p&gt; &lt;b&gt;Ce observăm noi când privim fişierele de VRML de mai sus ?&lt;/b&gt; &lt;p&gt; Voi continua</content:encoded>
			<category>WEB3D</category>
			<dc:creator>Virtuality</dc:creator>
			<guid>https://terrorx.ucoz.com/forum/55-254-1</guid>
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